We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.
This is a fiction/fan codex: entries describe an in-universe canon. Our audits check canon and internal consistency — external fact-checking does not apply the way it does on real-subject codexes.
Last full accuracy audit: 2026-08-24 · 27 entries checked · 9 flagged · 26 issues confirmed · 9 corrected · 17 still open
Erin Solstice — Erin was not transported alone; she was transported with another person from Earth, though they were separated upon arrival.
Erin Solstice — The inn did not have a collapsed roof when Erin found it; it was abandoned and in disrepair but the roof was intact.
Republic of Terranova — The Empire of Terros historically ruled is incorrect; the continent is named Terros, but there is no canon 'Empire of Terros'—the historical empire is the Empire of Drath or other unnamed ancient empires, not one named after the continent.
The Great Migration of Humans — The entry states humans originated on Rhir and migrated to Terandor, then to Izril, but the correct order is Rhir → Izril → Terandor.
The Great Migration of Humans — The entry claims humans arrived in Terandor via land bridges or sea routes from Rhir, but canon states humans first migrated from Rhir to Izril, then spread to Terandor from Izril.
The History of the Goblin Tribes — The entry states the current Goblin King is operating in distant northern regions far from the Inn, but the Goblin King's location and activities are more complex and not simply 'far from the Inn'.
The History of the Goblin Tribes — The entry claims the ancient goblin civilization was not ruled by a single Goblin King, but it was ruled by a Goblin King, and the modern title derives from that tradition.
Siege of Liscor — The entry states the siege was 'a series of fierce battles over a few days', but in canon the Siege of Liscor lasted for several weeks, not just a few days.
Siege of Liscor — The entry claims the Goblin Lord's aim was to 'force the Goblin King's return', but in canon the Goblin Lord's goal was to unite goblins and attack Liscor as part of his own plan, not specifically to force the Goblin King's return; the Goblin King's return was
Queen's Gambit — The chess set is not discovered in Liscor's dungeon; it is given to Erin by the Antinium (specifically, Klbkch and the Workers) as a gift, and it is not a magical artifact that grants strategic insights—it is a normal chess set that Erin uses to teach tactics.
Queen's Gambit — The arc does not focus on a 'magical chess game' that predicts or counters enemy movements in real-time; Erin uses her knowledge of chess to teach strategic thinking to the defenders, but the chess set itself has no magical properties.
The Wandering Inn — The inn has moved more than once; it was relocated via the [Garden of Sanctuary] skill, and later moved again after the Siege of Liscor, and its location has shifted due to floodplain changes.
The Wandering Inn — The inn does gain abilities and upgrades based on the owner's level and skills, such as [Reinforced Structure] and [Grand Theater], so the claim that it does not gain abilities based on patron experiences is misleading.
Piran — The city-state is named 'Piran' in the entry, but the correct name in The Wandering Inn canon is 'Pirate' (or 'Pirate's City' / 'Pirate City').
Piran — The description of governance by guilds and merchant houses does not match the actual canon: Pirate City is explicitly ruled by a single, powerful individual known as the 'Pirate King' (or 'Pirate Queen' depending on the era), not by a decentralized council of
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